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Wolfquest Information

WolfQuest is a 3D wildlife simulation video game developed by the Minnesota Zoo and game developer company Eduweb. The game's main purpose is to help players understand wolves and the roles they play in nature by being virtually incarnated as a gray wolf themselves. WolfQuest challenges players to learn about wolf ecology by living the life of a wild wolf in Yellowstone National Park and is a family-friendly, fun game for people of all ages.

A community forum is also available for registered users to learn about the game and download the latest version, as well as post tips and strategies, ask questions of wolf experts, share personal wolf artwork and stories, test their wolf knowledge with online polls and quizzes, compete for prizes, and participate in partner promotions[1] at: http://wolfquest.org/bb

Contents

Gameplay

Gameplay is divided into two parts. Single player, where players are able to play in a "story mode" type adventure, and multiplayer, where player are able to play in real-time with up to 4 other people in a game server.

Singleplayer

In single player, the player must survive as a dispersal gray wolf in Yellowstone National Park. To do so they must hunt elk and hares, or feed off elk carcasses. They must also avoid dangers such as grizzly bears, coyotes, bull elk, and non-dispersal wolves. However, it is possible to fight off the bears by chasing them. They have the option to find a mate, which, when successful, will follow and aid the player throughout the rest of the game. In order to find a mate, the player must visit all the territories seen on the map and then one may search for a mate, mates can be found in any territory.

In-game Screenshot of Amethyst Mountain

When creating their wolf character, players are free to choose the gender, fur coloration, stats, and name of their wolf. There are five different pelts to choose from (black, sable, timber, white and gray), with two sliders that let players change the tints of the guard hairs and undercoat of the wolf. Just like real wolves, males are larger in size than females.[4] The maximum strength for males is also higher than that of females.

Multiplayer

In multiplayer, the objectives of the game are the same with two exceptions. The player co-operates with a maximum of 5 wolves including themselves and they can have no mate. (Regardless, some players still say that other players are their mates. The WolfQuest team does not support this kind of behavior.) In multiplayer players can instant chat but the chat's lexicon blocks all words except common English words. Things like numbers and swear words are not allowed, and adult content is also blocked and not allowed. It is highly encouraged players report any behavior that breaks the multiplayer rules.

Players in multiplayer can start rallies and hunt bull Elk. Bull Elk have more meat than female Elk and are many times harder to kill. Players may bite Elk in the neck or back legs while hunting. Many players also choose out "den sites" on the Amethyst Mountain map; these consist of clumps of trees, hills, ditches, or rocks usually. Players roleplay and take up roles as lone wolves or pack wolves and pretend to have packs or territories in multiplayer.

Other In-game Animals

WolfQuest Episode 2 "Slough Creek: Survival of the Pack"

In-game Screenshot of Slough Creek

The sequel of WolfQuest: Amethyst Mountain, WolfQuest: Slough Creek was released on January 1, 2010 at 11:30 CMT as part of "Survival of the Pack". Amethyst Mountain and Slough Creek are included in the Slough Creek download, so installing or uninstalling Amethyst Mountain is unnecessary.

In this new addition, players and their mates search for a den to raise pups in a new location, Slough Creek. However, after finding a densite, the player must scent mark the area around the den to make it safe from predators and stranger wolves. After completion, the player will obtain pups. Ravenous bears and coyotes roam the earth, posing a new threat to young pups as they wait to snatch one up under a novice parent's nose. At the end, you, your mate, and your surviving pups must make a journey for the summer den in the Douglas Fir Forests. But the player, the player's mate, and pups will run into grizzlies, coyotes, eagles and drowning. The only way pups can get across the river, is by finding a shallow sandbar. Wolf territories will also expand, so the player cannot take an easy way out.

In the game, players have the opportunity (though not a mandatory option) to raid a cattle ranch for extra food in the Night Mission. The player sneaks around in the dark at a cow ranch, and searches for the calf to kill and feed to his/her pups. However, doing so is extremely dangerous and can result in being shot - a warning that the player is close to being shot, is hearing dogs barking. The player has approximately a minute to find the calf and kill it and consume it.

Episode 2.5 "Survival of the Pack: Deluxe"

In August 2010, WolfQuest held an "idea contest" via the WolfQuest Community Forum, that of which can be found here. The winner for the "Big Idea" section of the contest was Exiah, with her idea "Time and Weather", which affects hunting with weather and time. The winner for the "Game Enhancement" section was Cama with his idea "I need a rest!", where players can make their wolves sit or lay down to regain stamina faster then they would standing still.

"Survival of the Pack: Deluxe" was released on October 5, 2011 with several new features added to it, as well as "I need a rest", weather and time was also added. It includes both episodes: Amethyst Mountain and Slough Creek. Players can press R to sit, and pressing it again will cause their wolf to lie down. The Z button will cause a dialogue box to appear, asking the player which time of day they would like to sleep until (Dawn, Day, Dusk and Night). Weather includes snow, rain, lightning and fire, and affects scents seen in scent-view.

Shortly after the "Survival of the Pack: Deluxe" release, the version, 2.5.1 came out. It came out on October 11, 2011, and is a minor bugfix update to WolfQuest 2.5 (which added weather effects, changing times of day, a new phrase chat, improved lexicon chat safeguards, and more). This version fixes bugs with female wolf choice in single-player, seeing other wolves sit and lay down in multiplayer, and a few other minor bugs.

NSF Grant

On September 2006, The National Science Foundation awarded the Minnesota Zoo and Eduweb a USD $508,253 informal education grant to develop WolfQuest. This makes it the first video game funded by the National Science Foundation, under grant number 0610427.[5][6]

Awards

WolfQuest won a few awards at Unite 2008, a developer's conference. WolfQuest received Special Recognition Awards in two different categories, Best Serious Game and Best Multiplayer.[7] WolfQuest has now also won another award, the Education Award through AZA (Association of Zoos and Aquariums)

"The Association of Zoos and Aquariums recognizes outstanding achievement in educational program design judging programs on their ability to promote conservation knowledge, attitudes and behavior, show innovation, and measure success."

Criticism

WolfQuest was cited by Senator Tom Coburn in his Wastebook 2010 report about government spending:

• The National Science Foundation (NSF) awarded over $600,000 to the Minnesota Zoo to create a wolf “avatar” video game called “WolfQuest.”[8]

See also

References

  1. ^ WolfQuest Website Information
  2. ^ WolfQuest release notes
  3. ^ Survival of the Pack release notes
  4. ^ WolfQuest game manual
  5. ^ Minnesota Zoo Announces World Premiere of WolfQuest Interactive Game
  6. ^ 'WolfQuest': An Educational Game About Survival
  7. ^ Unite 2008: Highlights and Award Winners
  8. ^ "Dr. Coburn Releases New Oversight Report:"Wastebook 2010: A Guide to Some of the Most Wasteful Government Spending of 2010"". http://coburn.senate.gov/public/index.cfm/pressreleases?ContentRecord_id=054487a3-ff6e-4df9-a025-48de764abe55. Retrieved 2010-12-27.

External links

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